【美版更新】Patch 3.8上線:赫克林大NERF、麗珊卓正式成為SUP
 
  赫克林 麗珊卓攻略 赫克林攻略,赫克林出裝,麗珊卓出裝
★記者:葡萄
 
 
Patch 3.8介紹影片】

   
Champions英雄變更】
 
Aatrox
 
Aatrox, the Darkin Blade is in this build but will be turned on at a later date.
 
Aatrox會在遲些時候再和玩家們見面。
 
Annie安妮◆
 
We’ve made some changes to Tibbers to make him a tankier and more threatening presence in late game team fights beyond his initial burst damage.
Summon: Tibbers
Tibbers’ Health increased to 1200/2100/3000 from 1200/1600/2000
Tibbers’ Magic Resist increased to 30/50/70 from 25/45/65
Mana cost reduced to 100 at all ranks from 125/175/225
 
我們做了一些改變在泰貝爾身上,讓牠在戰鬥上更有威脅性。
 
 
召喚:泰貝爾
泰貝爾的生命從1200/1600/2000增加到1200/2100/3000
泰貝爾的魔法防禦從25/45/65增加到30/50/70
召喚泰貝爾需要的魔力從125/175/225變為任何等級都100
 
Ashe艾希◆
 
This change allows Ashe players to use her passive in more strategic ways beyond a level one poke or incidental crit.
Focus
Ashe now gains 3/4/5/6 Focus stacks every second while not attacking instead of gaining Critical Strike Chance
Ashe will critically strike on her next basic attack when she reaches 100 Focus stacks
Initial Focus stacks are equal to Ashe's Critical Strike Chance
 
 
艾希這次的變化讓玩家們可以利用他的被動爆擊來增加更有威脅的戰術。
 
專注(被動)
艾希現在只要在沒有發動普通攻擊的時候每秒會增加3/4/5/6的專注,專注疊滿100之後的下一次攻擊她就會發動爆擊的攻擊。
 
Corki庫奇◆
   赫克林 麗珊卓攻略 赫克林攻略,赫克林出裝,麗珊卓出裝
Missile Barrage
Fixed a bug where Missile Barrage would sometimes fail to deal damage
 
火箭轟擊R
修正R技沒有傷害的BUG
 
 
Hecarim赫克林◆
 
As a strong sustain fighter, Hecarim was blowing up squishy targets with Onslaught of Shadows’ high damage and on-impact fear. To balance the ability out, we’ve taken away the landing damage and shifted it to the riders that travel with Hecarim.
The Devastating Charge buff should let Hecarim jump over small walls and ledges to his opponents when he dashes to them. Keep in mind that when we say small ledges, there are only a few in the game like the river ramp ledges and very thin jungle walls.
Devastating Charge
If Hecarim's target is beyond narrow terrain, Hecarim will now leap over the terrain to the target
Onslaught of Shadows
No longer deals damage at the end location
Rider damage increased to 150/250/350 (+1.0 Ability Power) from 100/200/300 (+0.4 Ability Power)
 
赫克林有強大的恐懼控場能力和傷害,因此簡單來說被傷害被NERF了。但是E技的使用也變為比較靈活。
 
毀滅衝刺E
如果赫克林的目標是背後是較窄的牆壁地形,那他可以跨越地形
暗影的逆襲R
在移動路徑上會造成傷害
技能傷害從100/200/300 (+0.4 Ability Power)修正為150/250/350 (+1.0 Ability Power)
但是最終區域只剩下恐懼效果而沒有傷害  赫克林 麗珊卓攻略 赫克林攻略,赫克林出裝,麗珊卓出裝
 
Karma卡瑪◆
 
Focused Resolve was impractical because whenever players wanted to use it, they needed the healing up front, not over time. This change still emphasizes the “leash break” gameplay, but now appropriately rewards Karma for using Mantra on her W and keeping her enemies close.
Inner Flame
Mana Cost reduced to 50/55/60/65/70
Explosion radius increased to 250 from 230
Focused Resolve
Now correctly gives vision of the unit while rooted
Mantra Bonus – Renewal
No longer heals over time for 25% Missing Health
Now heals Karma for 20% (+1% per 100 Ability Power) of missing Health immediately upon casting and another 20% (+1% per 100 Ability Power) of missing Health if the leash is not broken
Inspire
Mantra Bonus - Defiance
Fixed a bug where Defiance's mini-shields weren't applying the Ability Power ratio
 
官方還是堅持卡瑪的鏈結是她的特色所以將回復生命的能力變高讓他更有機會可以施展。
 
輪迴怒火Q
 
消耗魔力減少為50/55/60/65/70,爆炸的半徑從230增加為250
特化鏈結W
當技能發動的時候會獲得敵人的視野
真言符印-特化鏈結變更為2秒內治療20%的生命,只要鏈結發動定身之後就會再發動一次20%生命的治療(以前最多可以回復25%損失的生命)
靈能啟示R
修正真言符印-靈能啟示不會被AP加成影響的BUG
 
Kha'Zix卡利斯◆
 
The changes to Kha’Zix are ultimately about giving him more viable choices when picking evolutions. Evolving Void Spikes granted such huge damage, high poke, and great utility that it was crowding out his other evolutions. Now Void Spikes gets a slow as part of the base skill, so its utility is there even at level one. Taste Their Fear’s evolution was previously reliant on having targets isolated. Now it works whether they are isolated or not, but does more damage against isolated targets, making it a more reliable choice. We also increased Void Assault’s damage reduction while in stealth to make it a slightly more enticing choice and to remind players of its additional utility.
Taste Their Fear
Isolation bonus now increases damage by 45%
Evolution adds 8% missing Health damage (Can be further increased by Isolation)
Void Spikes
Now slows targets hit by 20% for 2 seconds
Mana cost reduced to 55/60/65/70/75 from 60/70/80/90/100
Bonus Attack Damage ratio increased to 1.0 from 0.9
Evolution no longer consumes passive to apply effects--instead triples shot
Can no longer be cast during Leap
Void Assault
Damage reduction while in stealth increased to 50% from 40%
 
卡力斯以前孤立目標造成的傷害過高,現在想要提高其他技能的能力來增加更誘人的選擇,而不是只是只有一種選擇性。
 庫奇 卡利斯
孤獨的恐懼Q
額外傷害變更為45%,進化裂刃額外再造成目標8%損失的生命值
虛空尖刺W
附帶緩速固定為20%
消耗魔力從60/70/80/90/100變為55/60/65/70/75
技能被AD加成從0.9變為1
進化裂刃W不再附加被動傷害
虛空突襲R
進化裂刃可以增加的減少傷害從40%提升為50%
 
Kog'Maw寇格魔◆
 
Void Ooze
Fixed a bug where the slow wasn't reduced by tenacity
 
虛空淤泥E
修正技能無視韌性的BUG
 
Lissandra麗珊卓◆
 
For a control mage with the kit she has, Lissandra was throwing out a lot of front-loaded damage. The intention of these changes was not only to lower her damage, but to also better highlight her in-fight control as her core strength.
Ring of Frost
Cooldown reduced to 14/13/12/11/10 seconds from 18/16/14/12/10
Mana cost reduced to 50 from 70
Fixed a bug where the root failed to apply if Lissandra died
Glacial Path
Cooldown now begins upon initial cast rather than upon recativation or at the end of the missile
Frozen Tomb
Self-cast duration increased to 2.5 seconds from 1.5
Slow increased to 20/30/40% from 20/20/20%
Damage reduced to 150/250/350 from 150/300/450
 
麗珊卓被定義為一個控制型的法師,因此傷害被下修很多。這樣的變化不僅為了要降低她的傷害,但是更好突現她成為會戰控場的核心。
 
暴雪結界W
冷卻從18/16/14/12/10減少為14/13/12/11/10
魔力消耗從70減少為50
修正當麗珊卓死亡,定身還存在的BUG
急速冰刺E
只要施放就會開始計算冷卻時間
永凍墳地R
施放在自己身上的冰凍效果從1.5秒增加為2.5秒
緩速從20/20/20%變成20/30/40%
傷害從 150/300/450減少為150/250/350
 
Nautilus納帝魯斯◆
 
If Nautilus gets ahead in levels, he ends up with both high damage and high tankiness when leveling Titan’s Wrath first. As a strong initiator tank with high crowd control, we’ve reduced some of that mid-game damage output so he’s less overwhelming when he snowballs.
Titan's Wrath
Damage changed to 40/55/70/85/100 from 30/55/80/105/130
Fixed a bug where the Ability Power ratio on hits was lower than intended
 
減少納帝魯斯的傷害,主要是平衡納帝魯斯滾雪球會太過強大的機會。
 
巨人之怒W
傷害從30/55/80/105/130變更為40/55/70/85/100
 
 
Poppy波比◆
 
Heroic Charge
Spell has been refactored to better detect terrain
 
英勇衝鋒E
技能施放有更好的提示
 
Sejuani史瓦妮
 史瓦妮 史瓦妮出裝
Sejuani’s rework left her incredibly powerful in terms of overall damage and crowd control potential. We’ve tuned back some of those strengths to bring her more in line with other initiator tanks.
Northern Winds
Bonus maximum Health ratio reduced to 10% from 16%
Permafrost
Reduced slow duration to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3
Glacial Prison
Reduced stun and slow duration to 1.25/1.5/1.75 seconds from 1.5/1.75/2
 
史瓦妮在上個版本有太過強大的傷害和技能控制,我們把她修正為比較平衡。
 
北國狂風W
額外減少生命從16%減少為10%
永恆凍土E
緩速從2/2.25/2.5/2.75/3秒減少為1.5/1.75/2/2.25/2.5
冰河籠牢R
定身從1.5/1.75/2秒減少為1.25/1.5/1.75
 
Sona索娜◆
 
 
Sona is a consistently strong support, so after we fixed a long-standing bug with Power Chord: Diminuendo we felt she would be a dominant pick without additional balancing. On that note, we’ve reverted some of our older changes to Sona. These changes are designed to maintain her parity with other supports by lowering her early game burst and her late game durability while making her a little more forgiving in the early game.
Base Health increased to 450 from 410
Base Armor increased to 11.3 from 9.3
Power Chord
Base Power Chord damage changed to 13/20/27/35/43/52/62/72/82/92/102/112/122/132/147/162/177/192 from 8 + (10 x level)
Aria of Perseverance
Fixed a bug where Aria of Perseverance's Power Chord: Diminuendo was not decreasing damage dealt
Lowered the duration of Aria of Perseverance's Power Chord: Diminuendo to 3 seconds from 4
Bonus Armor and Magic Resistance to self and healed ally reduced to 6/7/8/9/10 from 8/11/14/17/20
Changed aura bonus Armor and Magic Resistance to 6/7/8/9/10 from 3/6/9/12/15
 
索娜其實一直是強大的sup,這次的變動讓索娜變得比較平衡,前期的傷害降低,但是在後期依然會是sup中的戰局的主導者。
 
索娜基礎生命從410增加為450
物理防禦從9.3增加為11.3
 
力量和弦(被動)
傷害從本來的8 + (10 x level)修正為13/20/27/35/43/52/62/72/82/92/102/112/122/132/147/162/177/192
堅毅詠嘆調W
施放技能的防禦從4秒減少為3
自身額外物理魔法防禦從8/11/14/17/20減少為6/7/8/9/10
光環的額外物理魔法防禦從3/6/9/12/15變更為6/7/8/9/10
 
Thresh瑟雷西◆
 
Death Sentence
Fixed a bug where Thresh could cast Flash while casting Death Sentence
 
死亡宣告Q
修正可以帶Q閃現的BUG
 
Varus法洛士◆
 法洛士,法洛士攻略
Piercing Arrow
Fixed a bug where casting Piercing Arrow while targeting an enemy would cause Varus to stop moving
修正Q會造成短暫僵持的BUG
 
Vi菲艾◆
 
Blast Shield
Fixed a bug where Blast Shield's cooldown at higher levels was 1 second longer than intended
Vault Breaker
Fixed a bug where casting Vault Breaker while targeting an enemy would cause Vi to stop moving.
 
爆破武裝(被動)
修正CD會多1秒的BUG
蓄能衝擊Q
修正Q後會僵持的BUG
 
General Champion Notes通用英雄設定】
 
Targeted wall-jump abilities now check both sides of the wall for the closest location of the cursor, so players don't fail-jump into a wall, when the other side was clearly in range.
We've added new targeting indicators to show how far the target is knocked back for the following abilities:
Alistar's Headbutt
Lee Sin's Dragon's Rage
Poppy's Heroic Charge
Vayne's Condemn
We've improved consistency for abilities that behaved inconsistently when the targeted enemy uses Flash. We’re cleaning up these interactions so that either the ability won’t cast or Flash won’t be used up (it will be one or the other, never both).
Jayce's Thundering Blow
Singed's Fling
Skarner's Impale
Volibear's Rolling Thunder
 
增加了可以使用擊退技能英雄的指定圖示,讓玩家們可以了解擊退到底可以退到哪裡,或者能不能釘牆。
 
Changes to Slow Zones緩速區域變更】
 
All slow zones now update on a quarter-second interval, meaning when you move out of a slow field, the slow will wear off almost immediately unless you’re hit by an ability that applies an individual slow (like Kog’Maw’s Void Ooze). What this means: your champion's movement speed will be restored more quickly when leaving a slow field, but the slow within the fields have not been changed.

This change should make interacting with slow zones more intuitive while rewarding players who react quickly (as stepping out of a slow field will reward you faster). This is a small nerf to most of the champions affected, but we will be closely monitoring champions affected by these changes.
The following abilities have had their slow refresh rate reduced to 0.25 seconds:
Singed's Mega Adhesive
Lux's Lucent Singularity
Gangplank's Cannon Barrage
Lulu's Wild Growth
Miss Fortune's Make It Rain
Trundle's Pillar of Ice
Varus' Hail of Arrows
Viktor's Gravity Field
Vladimir's Sanguine Pool
Lux's Lucent Singularity also applies a 0.25 second slow to targets hit by the detonation
Kog'Maw's Void Ooze missile also applies a 1 second slow to targets struck
 
增加緩速區域效果更新頻率,意思就是施放緩速技能之後會很快的就看到效果,而不是敵人移動一下才開始緩速。
 
Items物品變更】
 
We’ve lowered the price on a number of starting items to give players more options with consumables and general builds.
 
我們降低了很多價格,並且變更了一些配方,讓玩家們可以有更多的選擇和不同的裝備方式。
 
Boots of Speed速度之鞋◆
 
Cost reduced to 325 from 350
Items that build out of Boots of Speed have had their recipe costs increased by 25
 
價錢從350減少為325
 
Doran's Ring多蘭之戒◆
 
Cost reduced to 400 from 475
Health reduced to 60 from 80
Mana restore on kill reduced to 4 from 5
 
價錢從475改為400
生命提升從80減少為60
擊殺後回復魔力從5減少為4
 
Doran's Shield多蘭之盾◆
 
Cost reduced to 440 from 475
Armor reduced to 0 from 5
Health Regen increased to 10 from 8
UNIQUE Passive now blocks 8 damage from champion basic attacks from 6
 
價錢從475減少為440
物理防禦不再提供
5秒回復血量從8提升到10
唯一:格擋從6提升為8
 
We’ve removed the randomness on Madred's and Wriggle's to increase consistency while allowing players to plan out their jungle routes better. Wriggle’s wasn’t very enticing so we’ve tuned up its stats to be worthy of a slot later in the game for those who can take advantage of it.
All instances of Rend as a passive have been changed to Maim
Maim is now the passive that refers to dealing bonus magic damage to monsters with every basic attack
Butcher is the passive that refers to dealing percent bonus damage to monsters from all sources
 
移除了賣德瑞之爪和燈籠的機率傷害可以讓打野者可以更好的規劃路線,原來的燈籠和精靈石系列比較起來並不突出,因此buff了燈籠。
 
Hunter's Machete狩獵者彎刀◆
 
UNIQUE Passive - Rend changed to UNIQUE Passive - Maim
Now deals 10 bonus magic damage to monsters with every basic attack
 
修正為每次攻擊對野怪小兵造成10點魔法傷害,被動無法疊加
 
Spirit Stone精靈石
 
UNIQUE Passive - Rend changed to UNIQUE Passive - Maim
Now deals 10 bonus magic damage to monsters with every basic attack
 
修正為每次攻擊對野怪小兵造成10點魔法傷害,被動無法疊加。
 
Madred's Razors麥德瑞之爪◆
 
UNIQUE Passive - Maim
Now deals 60 bonus magic damage to monsters with every basic attack
No longer deals bonus damage to minions
 
麥德瑞之爪修正為每下對野怪小兵增加60魔法傷害,並且移除對野怪小兵的真實傷害
 
Wriggle's Lantern瑞格之燈
 
UNIQUE Passive - Maim
Now deals 100 bonus magic damage to monsters with every basic attack
No longer deals bonus damage to minions
UNIQUE Active
Ward duration reduced to 90 seconds from 180
Cooldown reduced to 90 seconds from 180
Attack Damage increased to 25 from 15
Life Steal increased to 15% from 10%
Armor reduced to 25 from 30
Combine cost increased to 500 gold from 100 (total cost increased to 2000 gold from 1600)
 
唯一被動改為對野怪小兵每下100魔法傷害
主動施放眼睛的冷卻從180秒減少為90
眼睛持續時間也從180秒減少為90
攻擊傷害從15提升到25
生命偷取從10%增加為15%
物理防禦從30減少為25
合成配方價格從100增加為500
 
A few patches back we buffed a number of jungle items to make them more enticing for junglers. The changes, however, made these items so efficient that even lane champions were buying them with no regard for the Butcher passive. We still want lane champions to consider these in strategies that center on poaching jungle camps or helping with map objectives, but we ultimately want these to feel like the optimal choice for junglers first.
 
 
我們發現精靈石本來就應該是個jg物品,但是因為太過強大導致連線上的英雄也拼命購買,因此我們認為精靈石應該讓打野者優先考量。
 
Spirit of the Ancient Golem遠古戰魂
 
UNIQUE Passive - Butcher
Damage bonus to monsters increased to 30% from 25%
 
Spirit of the Elder Lizard蜥蜴長老戰魂
 
Attack Damage reduced to 35 from 45
UNIQUE Passive - Butcher
Damage bonus to monsters increased to 30% from 25%
 
Spirit of the Spectral Wraith亡靈戰魂
 
Ability Power reduced to 40 from 50
UNIQUE Passive - Butcher
Damage bonus to monsters increased to 30% from 25%
 
遠古戰魂、亡靈戰魂、蜥蜴長老戰魂都提升對野怪傷害5%。亡靈戰魂AP加成從50減少為40;蜥蜴長老戰魂AD加成從45減少為35
 
We've moved Malady's passives to the two other Attack Speed on-hit items to further solidify Nashor's Tooth's niche role as an Ability Power focused auto-attacker item, while moving the magic shred onto Wit's End to better synergize with magic damage based fighters (Sunfire Cape combines quite well with Wit’s End even for champions that don’t deal magic damage). Malady has been removed as it has been a poor fit in the current space that it was in.
 
我們把腐蝕之刃從遊戲中移除了,並且把被動給了其它兩個攻速道具。讓納什之牙變為強調AP傷害的普通攻擊武器,而智慧末刃是給予近戰職業提供魔法傷害的武器(類似日炎斗篷)
 
Recurve Bow反曲弓◆
 
Cost reduced to 900 gold from 950
 
價格從950減少為900
 
Malady腐蝕之刃◆
 
Removed from the game
 
消失在遊戲中了
 
Nashor's Tooth納什之牙◆
 
 
Combine cost increased to 920 from 500
Ability Power reduced to 60 from 65
Additional Passive - Basic attacks deal 15 (+15% of Ability Power) as bonus magic damage on hit
 
價格從500提升為920
AP加成從65減少為60
新增被動-普通攻擊造成額外15(+15%AP)傷害
 
Wit's End智慧末刃◆
 
New Recipe: Recurve Bow + Null Magic Mantle + Dagger + 700 gold = 2400 gold
Attack Speed increased to 42% from 40%
Revised Passive - Basic attacks steal 5 Magic Resist from the target, stacks up to 5 times
 
配方改成反曲弓+抗魔斗篷+短劍,價格變為2400
被動變更為每下普通攻擊可以偷取對方5魔法,疊加五次。
攻擊速度從40%增加為42%
 
Maps地圖變更】
 
Summoner's Rift召喚師峽谷◆
 
We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle camps before laning phase. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether.

The other changes are to reassure junglers since they won’t be able to start wolves or wraiths before heading to their buffs. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle. Overall, this will be a buff for junglers across the board as we’ve opened up additional jungle route options for them.

On that note, junglers traditionally have high impact in the early game, so there is some concern that these changes may be making them too strong in that area. We will be closely monitoring the situation to see if we need to balance further.
Jungle
Wolves
Initial spawn time increased to 1:55 from 1:40
Respawn time reduced to 50 seconds from 60
Wraiths
Initial spawn time increased to 1:55 from 1:40
Golems
Initial spawn time increased to 1:55 from 1:40
Respawn time reduced to 50 seconds from 60
Ancient Golem
Base Experience granted increased to 340 from 220
Now plays a particle effect to show who the buff transferred to
Lizard Elder
Base Experience granted increased to 340 from 220
Now plays a particle effect to show who the buff transferred to
Young Lizard
Base Experience granted reduced to 10 from 40
 
 
 
因為野怪出生時間比小兵來到線上還早,因此線上玩家搶BUFF容易破壞遊戲體驗,我們把野怪出生時間變得更晚。並且讓打野者不會在吃BUFF之前先吃三狼和四鬼,也讓想要一直打野的打野者可以花更多時間待在線上。但是我們認為這是BUFF,主要目的是要創造更多元的JG路線。
 
所有野怪都變更為155秒才會開始出現
除了四鬼所有野怪刷新都從60秒減少為50
紅藍BUFF的野怪增加120經驗、身邊的小怪各減少30經驗

文章出自http://tw.meetgee.com/MiniSite/Topic/View.aspx?ID=2059682&GameID=2005026


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